My Take on League of Legends

League of Legends: a game that, for me, was as visually entertaining as it was user friendly. My usual preference in gaming-practices tends to lie with your classic first-person-shooters (Halo has always been an undeniable favorite of mine) along with the classic, lose-yourself-for-days-on-end RPG’s- classics like Final Fantasy Seven (come on people, Cloud’s iconic sword was beyond epic). Also, as this is the flagship game of one of my blog’s sponsors, LoL Academy, I am kind of obligated to do this review. I can assure you that I will not be biased in my review of the game.

Ultimately, I would give this game a positive review. League of Legends itself is free-to-play, with an incredible draw being held in the fact that the game features an addicting, fast-paced online multiplayer aspect; combining even more competition within an already competitive virtual setting. Throughout, I was engaged in the constant onslaught of minions who were easily dismantled as I continued on my quest for glory.

Within the game, several components kept me constantly on the go, seeking upgrades (armor, clothing, weaponry, etc) which can be strategically equipped to increase resistance against attacks, inflict greater amounts of damage on foes, enable new magical abilities such as regeneration. Free-to-play, or “freemium” models have been become increasingly popular amongst the gaming community, especially those companies choosing to focus on mobile platforms. This model can be successful at best and infuriating at worst. I’ve played games that claimed to be “free” but were constructed in a way that made timely progress virtually impossible within forking over credit card information. League of Legends prevails, allowing those who wish to spend actual dollars within the game the ability to do so while enabling those who do not to work their way through the game without penalties like time delays.

The game features several strengths, helping it to stand out amongst the sea of gaming options. As an avid gamer, I marveled at the visual effects present constantly within the games numerous battles. I found my self constantly engaging in battles, even battles that would be described as suicide missions, such was the extend of my enjoyment visually. When engaging minions, vibrant colors would explode amongst the melee, issuing “oooo” and “ahhhh” from this happy game player. The visual effects alone kept me involved, constantly wondering what was waiting to reveal itself behind the next bend.

My next personal favorite within the game: the sounds! League of Legends demonstrates a wonderful mixture of auditory stimuli, further immersing the player within every encounter with an enemy: every swing of the sword issues a metallic, crisp sound, minions issue barbaric yelped upon engagement, explosion are fantastically complex in their depth of tone- this is not a game that features outdate sound effects. Relating to sound, the background musical track is phenomenal (picture something of the Lord of The Rings variety). Within League of Legends, the background music is perfectly overlaid with the chaotic mixture of battlefield sounds- the music is not overpowering and compliments each scene magnificently, adding even more excitement to each action-packed situation.

I would highly recommend League of Legends to anyone looking for a cooperative, immersive experience filled with rich characters, captivating settings, intellectually challenging options, and rewarding achievements. Whether in the company of a team or solo, you won’t lose your interest as a heroic summoner of the Fields of Justice!